At the mahjong table, many poker players have had this dilemma: they have already listened to the cards in their hands, and even had the opportunity to play, but the play may be just a small play. If they don't play, they may make a big card. Or restrict the opponent by controlling the cards. This kind of "Mahjong has won the game, but not arresting others"Strategies are not uncommon in expert games. It is not simply greed, but a tactical choice based on the overall judgment of the game. Today, let's talk about this topic in depth and see when it is time to give up the game in front of us and pursue greater interests.
What is "Mahjong is a hoax but not a hoax"?
Simply put, when you already have the conditions for playing cards, you will actively give up the opportunity to play cards and continue to draw or play cards. The purpose is to make a bigger move, wait for a better opportunity to draw yourself, or use playing cards to induce and restrict other players, so as to gain a greater advantage in subsequent games. This kind of operation is often referred to as "abandoning Hu" or "crossing the water" in Mahjong terminology, but "crossing the water" usually means not playing a certain card on the same patrol, while "not grabbing others" emphasizes subsequent proactive attacks or control.
Why would experts choose not to be rude?
The essence of Mahjong is a game of probability and payoffs. Hu Pai is only a phased victory, and the ultimate goal is to maximize the profit of the entire game. If the current Hu card can only get a small gain, and the card type has the potential to become a big card, or if the opponent can be prevented from playing a big card by not playing, then giving up Xiao Hu is a rational choice. For example, if your hand is a prototype of all cards, and only one card can be played to smooth out the game. However, if you continue to grab a few cards, you may make them uniform or even touch the game. At this time, many players will choose to take a chance.
Common tactical scenarios of "not arresting others"
The following are some typical application scenarios. Understanding these scenarios will help you make correct judgments in actual combat:
- Pursuing big style: The hand has the potential to make all the cards, seven pairs, touch Hu and other big cards. The current Hu card is only a small Hu, giving up the small Hu to fight big cards.
- Waiting for self-touching: In multi-player mahjong, the gain from self-touching is usually higher than that from point-touching. If the game is early and you have a wide range of cards, you can give up point-touching and wait for yourself to point-touching.
- control the opponent: By not playing a card, let the card remain in the card wall or the opponent's hand, thereby disrupting the opponent's card making rhythm or preventing the opponent from getting a key card.
- Card reading and psychological warfare: Deliberately not playing tricks, making your opponent mistakenly think that you have not listened to the cards, so you can relax your vigilance and play the cards you really need.
Trade-off of risks and benefits
“Mahjong has won the game, but not arresting others"It is not without risks. Giving up the current card means that you give up the certain benefits, and the future benefits are uncertain. If the subsequent cards are not smooth, or your opponent takes the lead, you may lose more than you deserve. Therefore, before deciding not to be rude, the following points need to be evaluated:
- game stage: In the early stages of the game, there are many cards left, and the success rate of playing big cards is relatively high; in the later stages of the game, there are few cards left, and the risk increases.
- Opposition situation: If one of your opponents is obviously playing big cards, you need to judge whether it is worth the risk; if your opponents are all Xiao Hu, your big cards may be more valuable.
- Your own card type potential: How far is your card from Dahu? How many key cards do you need? What is the probability that these cards will appear in the wall of cards?
- Effect of points or chips: In games or high-stakes innings, Xiao Hu's steady scoring may be more cost-effective than taking risks.
Practical case analysis
Suppose your hand is:Ten thousand, ten thousand, ten thousand, twenty thousand, thirty thousand, forty thousand, fifty thousand, sixty thousand, sixty thousand, seventy thousand, eighty thousand, eighty thousand, ninety thousand, eighty thousand, ninety thousand, east wind, east wind, east wind, I have already listened to the card, and I can play 1470,000 yuan. At this time, you can play a 10,000 yuan card home, but it will only make up for it. And if you choose not to play and continue to draw cards, you may get 20,000, 30,000, 40,000, etc., make a dragon in a single dragon, or even touch yourself. At this time, the game has just reached the middle of the game, and there are still many cards on the card wall. You judge that the success rate of all one dragon is higher, so you choose not to play. In the end, you succeed in making yourself a one-stop dragon, and the benefits are much greater than Pinghu. This is a typical success case of "not arresting others recklessly".
But also note that if the game has entered the end of the game and there are not many cards left, the probability that you will touch the key card is very low, and the opponent may grab cards at any time, so it is unwise to give up Xiaohu at this time.
How to train the judgment of "not grabbing others"?
This tactic requires rich experience and a keen sense of cards. Here are some training suggestions:
- review analysis: After each game, review the decisions you made to give up the game, analyze what would happen if you did, and what the final result would be if you didn't, and summarize your experience.
- Expert observer: Watch high-level mahjong matches or live broadcasts, pay attention to what circumstances masters choose not to play, and learn their thinking process.
- simulation exercises: When using Mahjong software or practicing with friends, deliberately try different options and feel the differences in results brought by different decisions.
- probability calculation: Learn basic knowledge of mahjong probability, estimate the probability of touching the required card, and help make decisions.
conclusion
“Mahjong has won the game, but not arresting others"is an advanced skill in mahjong tactics. It reflects the player's overall control of the game and accurate calculation of risk and return. But keep in mind that this strategy is not suitable for all situations, and blindly pursuing big names can lead to successive defeats. The key is to make flexible judgments based on the stage of the game, opponent dynamics and one's own card type. I hope the analysis in this article will help you be more comfortable at the table and enjoy the smart game of Mahjong.



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